AutoCustomRBXAnimationIds
Read Only
note
Roblox model path: Animations.Deps.AutoCustomRBXAnimationIds
A table of animation ids to apply to player character's animate script, replacing default roblox animation ids on spawn if EnableAutoCustomRBXAnimationIds
is enabled.
-- All optional number values
local AutoCustomRBXAnimationIds = {
[Enum.HumanoidRigType.R6] = { -- [string]: number? | { [string]: number? }
run = nil,
walk = nil,
jump = nil,
idle = {
Animation1 = nil,
Animation2 = nil
},
fall = nil,
swim = nil,
swimIdle = nil,
climb = nil
},
[Enum.HumanoidRigType.R15] = { -- [string]: number? | { [string]: number? }
run = nil,
walk = nil,
jump = nil,
idle = {
Animation1 = nil,
Animation2 = nil
},
fall = nil,
swim = nil,
swimIdle = nil,
climb = nil
}
}
info
Roblox applies the "walk"
animation id for R6
characters and the "run"
animation id for R15
characters (instead of both).
caution
You should not delete the key = nil
key-value pairs. They are meant to stay for ease of modification.